I'm often asked to provide a cost and process breakdown for creating animation with Adobe Character Animator. Here are my notes which will be updated as I learn more.
Goal: Create a 2-3 minute long animation with multiple characters.
First, we start with the idea. We need to answer the following questions.
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What is the story or purpose of this animation?
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Who are the characters? What personality types? Can you provide examples? What do they look like?
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Character Development. Typically costs $300 per character depending on complexity. $300 is the base cost for a character only shown in the quarter view. We can define a number of iterations that will be factored into the cost.
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Quick sketches of the characters until we arrive at the perfect design.
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What actions do the characters need to perform?
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Will we see the character from multiple views? Will we need a "turn around" like this?
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Character Creation and rigging.
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At this stage a create a final high-resolution image in multiple pieces for rigging in Character Animator. The base cost is $600 for a character with the following.
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A single view, typically a quarter view.
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A mouth set capable of smooth lip-sync. One emotional state.
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An eye set with happy, neutral, sad, and angry emotions and smooth blinks.
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Draggable arms.
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4-5 hand poses.
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Other little touches as required.
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Potential additions to the character
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Multiple mouth sets for a more robust range of emotion.
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Multiple character views.
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The ability to walk procedurally.
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Various extras like dynamics.
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Please note that Character Animator is a camera-based animation system. The characters are not fully rigged as puppets in the respect that leg poses, body bending, and other perspective changes require additional drawing. A procedural walk system is built-in, but additional work is needed to provide that behavior.
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Animation
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I currently produce 1 minute of animation every 3 hours depending on complexity. My rate is around $250 per minute of animation.
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To begin animation we will need a complete script and voice-over. I can assist with talent.
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Iteration is expected and a limited number of iterations would be factored into my quote.
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Finalizing.
At this stage, we bring everything together.
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We will need backgrounds that I can provide.
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Comping a final video. This is where I bring all the elements together for a final render.
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Will we need music?
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Will any of the shots require visual effects like lightning?
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What about props in the scene? Do the characters interact with these props?
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Previews, rendering, and final delivery of the finished animation.
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One of the major strengths of Character Animator is the ability to connect with your audience live. The puppets I create can be controlled in a live environment. All the content created in the following video was produced in a live broadcast.